AI Insights · Timothy · July 2022
Top 5 Sandbox Games on Android in Romania Q2 2022
Explore the performance trends of the top 5 sandbox games on Android in Romania during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 sandbox games on the Android platform in Romania demonstrated varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look based on data from Sensor Tower.
Roblox saw significant activity throughout the quarter. Weekly revenue peaked at around $52K in late April, with another notable increase to $43K in the final week of June. Downloads started strong with 13.8K at the end of March, reaching a high of 20.8K in late April before stabilizing around 14.8K by the end of June. Active users maintained a robust presence, starting at 834K and ending the quarter at 912K.
Crafting and Building recorded a significant spike in downloads in mid-April, reaching approximately 15.4K. However, downloads saw a general decline towards the end of the quarter, finishing at around 4.9K. Active user numbers showed a steady climb from 76.4K at the end of March to a peak of 118.5K in late April, before tapering off to 97.7K by the end of June.
Block Crazy Robo World experienced its highest weekly downloads at the end of March with 19.1K, but this number dropped significantly over the quarter, ending at just over 1K in the final week of June. Active users mirrored this trend, starting at 26.1K and decreasing to 7.9K by the end of June.
Rec Room - Play with friends! had fluctuating download numbers, with a notable peak of 12.1K in late April. By the end of June, downloads had dropped to around 1.7K. Active users also showed a decrease from 18K in late March to 8K by the end of June, reflecting a downward trend over the quarter.
Craftsman: Building Craft showed consistent activity in terms of active users, starting at 127K and peaking at 145K mid-April, before stabilizing around 120K by the end of June. Downloads peaked at 12K in mid-April and settled around 5.4K by the end of the quarter.
These trends highlight the dynamic nature of the sandbox game market in Romania. For more detailed insights and data, visit Sensor Tower.